

So I skip over some of those details and get into them figuring out the rough details of what the other means pretty fast. In the real world or in a video game, you can communicate with gestures and grunts and such, and while it’s a challenge, it works, but describing that in words can get tedious.

What was it like writing the interactions between them? The dedication players show to their works of art there always astounds me.Ĭ: Looking closer at the main characters of the novel, Farnum and Kritten, they don’t speak the same language. You see so much creativity being expressed in the game in so many wild and unexpected ways. It’s all about what you can do with that knowledge once you acquire it. The game isn’t merely a set of recipes for crafting though. I just love figuring things out and then experimenting with them to see what else can be done. Matt: The best part of Minecraft is the sense of wonder that it gives you as you wander around the world and learn how things work. That’s kind of how regular Minecraft players can approach Minecraft Legends too, I’d think.Ĭ: By the way, what inspires you about Minecraft in particular? I got to treat it not as dictation but inspiration. In a way, it was freeing because I didn’t have to attach my story directly to Minecraft Legends. These are things that happened so long ago that the stories about them are iffy and impossible to confirm but still fill the people of the present with both cautionary tales and hopeful heroics. The story in Return of the Piglins treats the happenings in Minecraft Legends as if they are just that: legends. Matt: That was a bit tricky, but I think we managed it. Did that pose a challenge when writing the novel?

It’s good fun.Ĭ: Compared to Dungeons, the events in Minecraft Legends are a story, not history or fact. Often I don’t get to play the game before I write the book, as it’s not ready for that quite yet, but that means I get to dig into all sorts of other documents and images and such to get a feel for it. When it happens-which isn’t always-I just have to adjust for it as best I can. That’s the way it has to be though, as making the game the best it can be is the most important thing. Matt: Working with a game that is not quite finished can be a bit of a challenge, in that the game might change at some point, and those changes can affect what I’m writing in my story. I also get to ask the developers questions to see what they’re thinking about the game’s background and get some deeper insights about why things are the way they are in the game.Ĭ: But it’s not all sunshine and sneak peeks when working with unreleased titles… Matt: I love writing for games that are in development because it gives me a chance to see all sorts of things before they’re released to the public. Do you enjoy writing about unreleased games? That’s why I reached out to Matt with some questions! And if you stay tuned until the end, you will find a bonus in the form of an excerpt from the actual book! ~Ĭristina: This isn’t your first time working with an upcoming Minecraft spin-off game. When Farnum stumbles upon a mysterious portal while searching for new animals, the two strike an unlikely alliance that could lead to terrifying consequences for the Overworld. Then there’s Kritten the piglin, who is an advisor to the fearsome Great Bungus, and is in desperate need of finding more land for their horde. In Return of the Piglins, we meet Farnum, an Overworlder who dreams of running a famous zoo, but doesn’t have the creatures necessary to attract crowds.
